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Recent Movie Reviews

10 Movie Reviews

The animation was good, but I was disappointed to see the story turn to sexual assault.

While I liked the video and the characters overall, I will say I disagree with what seems to be the lesson at the end. While doing something solely for the love of it, learning not to lose heart by comparing yourself to others, and finding that both of these things can bring a unique quality to one's work is something I can agree with, I do think it under emphasizes the value of self improvement and the value of critique.

I think the issue is that Kattwerp doesn't just love doing art, but performing that art for a crowd, meaning they're asking for participation in their art without consideration for whether or not that participation is an enjoyable experience to the participants. Additionally, upon learning the crowd dislikes their music, they don't resolve to improve at their craft, to push through their rough edges, but rather to declare themselves great as is, reject outside criticism, and continue on as normal. This might have even been fine when on their own, but having the audience suddenly enjoy the same product they previously despised feels off.

Again, I liked the video as a form of entertainment, and there are worthwhile lessons to be found in it, but I think it falters on the landing.

foneycone responds:

This is a very thoughtful critique! I appreciate anyone engaging with this beyond the surface level and attempting to have a sincere conversation about it.

I think that's a totally valid point, once you share art with the world, the artist does so with the implication that their work is open to interpretation and criticism. In that sense, the audience does become part of the work in regards to its performance.

My thinking was that, to have Kattwerp hammer away at her skills over a week, come back and kick ass, would be predictable and sort of unrealistic. I think her skills still being rough around the edges allows a sense of realism and endearing quality to her dedication. My message was to come to terms with what you love about your craft first and foremost, and as you push yourself forward, you will naturally improve. There is always more to learn.

I think by bearing it all, embracing your dedication and passion so openly is the first step towards that relationship with the crowd. Before you can build that relationship with the audience, you must find what about that work you love in yourself first. As great as it'd be to buckle down and grind away until perfection, there is no perfection. To dilute yourself into attempting to achieve perfection is a disservice to yourself AND the craft.

In that sense, I believe the best that artists can hope for is to communicate their thoughts, feelings, message as clearly and authentically as possible. Finding your voice, going all in on that, and discovering what your endgame here is. Only then can you truly engage with outside opinion in relation to yourself and your work. I hope I was able to articulate myself here. If this was a full on feature, I'd love to dive even deeper into this philosophy. There's only so much you can cram into a couple minutes, and I'm pretty proud of what I was able to communicate given the circumstances.

I appreciate your feedback, makes for great conversation!

Leon dropping the bullets is a nice subtle gag.

Recent Game Reviews

5 Game Reviews

I enjoyed the game, though I spent quite a bit of time stuck. Seems I wasn't thorough enough, and missed the "up" directional options in two key places. It wasn't until I saw mention of a room I hadn't been in in the comments that I went back and found it.

If I were to give feedback, I would say the game could have been more blatant in conveying the possibility of an up direction to the player, either through the art, or by making the movement arrows always visible (though I understand that might take away from the atmosphere a bit).

A spoiler free tip for any fellow players: Know that this game is designed such that you can't get trapped in any area without the tools you need to progress, and if you feel like you can't find what you're looking for, know you might have missed a room. Barring that, there's the old point and click adventure adage of *clicking everything!*

Not complex, but not bad in its execution, either. A simple premise with simple controls.

Great game. My only issue is that I had trouble activating the click abilities, often ending up the with click and hold abilities. I tried changing to a different mouse, and the issue persisted, though it may have to do with the game running rather laggy on my computer (which, knowing my computer, is likely a problem on my end than on yours.)

MidNightMaren responds:

I updated the game, should run smoother now.

Recent Art Reviews

2 Art Reviews

I'm a sucker for the PS1 aesthetic. Glad to see it making a comeback in recent years.

I'll be honest, I first followed after seeing Lighthouse Girl, and when the porn started showing up, I thought it was amusing how much of a tonal shift it was from what I'd seen in the past, but I didn't think much of it. Nothing inherently wrong with porn.

However, as time has gone on, the amount of underage characters showing up in your work has gotten uncomfortable. Granted, your style and subject matter revolves around anime, which tends to focus around the "High School, but totally legal age of consent, I swear" bracket. Additionally, I guess there are arguments to be made when you do draw blatantly underage characters, like those from Little Witch Academia, you might have aged them up (didn't look at the posts myself, but I'd be willing to give benefit of the doubt).

That said, this is kind of too far for me, and I think I'm going to unfollow at this point. I'm not making this post to make some kind of moral assessment or shame you. Even if you were drawing blatantly underaged characters, I don't really have the degrees necessary to assess the psychological or sociological implications of pornographic depictions of fictional underage characters. I just thought that if something about your content was making someone unfollow, then it might be feedback you'd want to be aware of, even if you ultimately decide to not make any changes because of it.

Regardless, good luck with your future artistic endeavors.

P.S. Sorry for the low rating. Wasn't going to weigh in on the score, but had to rate something to post the feedback, and it didn't seem appropriate to rate highly given my criticisms.

rtil responds:

this would've been a lot funnier if you had made a "this is where i draw the line" pun tbh

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